tag:blogger.com,1999:blog-1588620676784152208.post7876180672368170708..comments2021-08-05T05:25:50.453-04:00Comments on the m0use trap: Running on EmptyAnonym0usehttp://www.blogger.com/profile/11378511599049369013noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1588620676784152208.post-16231451571046529332010-11-04T14:54:54.561-04:002010-11-04T14:54:54.561-04:00I agree with you on both counts especially having ...I agree with you on both counts especially having fun. <br /><br />Running makes sense when you can still win - I was referring to an incident where winning is no longer an option. At that point you're just wasting time, which of course is fun for no one.Anonym0usehttps://www.blogger.com/profile/11378511599049369013noreply@blogger.comtag:blogger.com,1999:blog-1588620676784152208.post-40459462501773090862010-11-04T12:52:44.693-04:002010-11-04T12:52:44.693-04:00Hey mouse... it's your fellow mouse, Ignatz.
...Hey mouse... it's your fellow mouse, Ignatz.<br /><br />One, I'd argue that having fun in the point, and winning is the subset!<br /><br />Second, running when you are getting hurt (but still ahead on points) is a valid strategy to win. It's lame, but there are times when, if winning is important, it's the go-to move. For instance, my weakened tentpole may have killed half your team and is now an his final clicks-- and the rest of your team is deadly. Running may be the best move, if winning is the goalIgnatz Mousenoreply@blogger.com