Saturday, August 28, 2010

Smells like Team Spirit

Team Abilities bring an added element to the battlefield. Web of Spider-man provides a number of TAs, but are they useful?


It's a Spider-man theme set, so there's plenty of Spider-Allies to go around with nearly a quarter of the set possessing the Wall Crawler's symbol on their dial. Lots of Wild Cards (compared to B&tB’s single WC TA) should mean lots of TAs to copy - however, only a handful of TAs are present in the set - Sinister Syndicate, SHIELD, X-men, the Marvel debut of the PD TA, and a few others.



Considering the lack of range, the PD & SHIELD TAs may be wasted. Don’t forget - when an SP gives a character range it usually cannot be modified (because the range is not printed on the dial).



The X-men TA might prove invaluable - swapping clicks of life can move a figure to a sweet spot or at least give them a second wind.

Groot is the only figure with a Defenders TA, though with all the Wild Cards in the set he'll easily find a friend to lend to (or borrow from). Perhaps the best TA offered in this expansion is also a shared ability - the Sinister Syndicate.



With the rules changes to Wild Cards in Blackest Night, Wild Cards can borrow or lend combat values again, making those Spider-Allies with a 10+ AV invaluable to teammates. There's not too many Sin-Syn members commonly available in 'Web - Chameleon is an Uncommon, Scorpion a rare, and the rest are SRs.

There's plenty of options for TA synergy in Web of Spider-man, and while players can't control their pulls in a sealed environment a TA may help a final decision when teambuilding. Since the point cost is already tacked onto the figure, consider,

If you're paying for the TA
you may as well try and use it.

No comments: