Showing posts with label Legion of Super Heroes. Show all posts
Showing posts with label Legion of Super Heroes. Show all posts

Saturday, March 21, 2015

Superman and the Legion of Super Heroes dial review: Gates!




In a set full of flight rings there is bound to be some mobility issues when positioning a team and setting up attacks. 



Thankfully, SLoSH provides players with Gates, a low-ish point super-taxi that can ‘port in and drop off a “teenage death squad” of flying attackers who are fresh and ready to strike the following round.




This bug is also a decent tie-up, evading attacks 50% of the time, and he acts as support with Perplex on his second click (unfortunately he has to blow past his Teleport Disc SP to get there). Don’t forget that Phasing can be used to reposition - a frustrating prospect for opponents that are trying to set up a counter attack. 



Not just good - he’s great for just about any team as his power set easily justifies the 3 score investment and then some.

Sunday, February 9, 2014

Superman and the Legion of Super-Heroes dial review: Universo

Superman and the Legion of Super-Heroes dial review: Universo



It seems like every set delivers at least 1 great Mind Control figure (usually in a SR spot) and SLOSH is no different, giving us the long time Legion foe Universo, a master mentalist who was once Earth's Green Lantern (and is now the reason Green Lanterns are not allowed on Earth in the LoSH's future).



While he has the standard mesmerist power one would come to expect he adds extra flavor by gaining a bonus against his hated enemies - healing up after taking feedback damage from Legionnaires. 



Defenses are strong if squishy, backed with 2 types of Damage Evasion, and his combat values don't suffer the way many mind controllers do - he's not saddled with a 1 or 2 in the damage slot, but he starts with a 3 which will crack defenses. Three damage with a 7 range make him more than just a mind bender.




Universo's also a Wild Card - it may not be much, but it's there - and he's not exactly breaking the bank at 71 points, less than a quarter of the build total. He's one of the few that may surprise many - as he doesn't look like much on paper, and is a relative unknown to the masses. 

Wednesday, February 5, 2014

Superman and the Legion of Super-Heroes dial review: Blok




Blok a standard flying brick in the literal sense with a few more bells and whistles due to SPs and traits, but nothing so special that it defines much more explanation. 



Like the giant stone boulder that attempted to crush Dr. Henry Jones in 'Raiders, just point this Indomitable behemoth in the direction of an enemy and start swinging.




Competitively he's a bit too slow and weak for his cost - there are other better damage dealers in the set, especially ones with range, but maybe not so many that can take a beat down like this stone giant. 



Still, it is a poor strategy is to take a beating, so just expect to take the loss a little later than usual. With any luck his utility will be boosted by the as yet unspoiled White Witch!