Monday, December 23, 2013

Avengers Vs X-Men - HeroClix Figure Review: Cyclops

How does Cyclops hold up against an army of Super Soldiers, Gods and Monsters?





Starter set Scott "Cyclops" Summers comes in two flavors - and both have nearly the same power set! Because the two are so similar it makes the 50 point "Veteran" upgrade nearly obsolete. 



Consider - the 150 pointer is more fragile - a glass jaw in the literal sense with no damage reduction. He's best kept away from close combat, not that it matters - the combination of Sharpshooter and Improved Targeting are going to let him blast opponents regardless of base contact, walls, blocking terrain, etc. 



Both versions do 4 damage up front with Precision Strike. Both versions have Outwit and Leadership, with a special power that lets him remove tokens REGARDLESS of point cost, which makes him a must play with the Phoenix 5 in a high point game. 

Both start with Running Shot, but the cheaper version gets to add Knockback damage to his attack via Force Blast AND adds Force Blast as a free action. 

With all that in mind why pay the extra 50 points for what appears as a bit of a downgrade?



The pro side of using the costlier version is the added life and 2 clicks of 11 AV, a slightly better defense at range and a slightly longer range with Running Shot. Even in the 600+ point games, players are better served using the points to field more X-support than waste it on such a slight bump up for Slim.

At 100 points, Cyclops presents a threat on the battlefield without drawing too much attention to himself to make him a primary target. One big weakness this figure will have is his brother. Havok, from WatX's main expansion ignores all ranged attack damage from Cyclops and has the Avengers keyword, so watch out for sibling rivalry on the field.



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