Who do you need to own? Who should you fear on the map? Today we finish the reviews with the last two rare, veteran figures: Deathstroke and Bane.
020 - Deathstroke
Deathstroke is the great white whale of the B:AO set, the most expensive, and arguably most deadly Assassin for hire.
At 195 points he boasts the longest dial, especially when packed with 18 defense, Invulnerability, Indomitable and lots of damage reduction, evasion and regeneration.
What all of that means is this: Deathstroke is not going to fall down after one or two hits - up close, or far away he's going to deal some serious damage before falling victim to several attacks.
Consider - he's got improved movement to get him where he needs to go, and improved targeting to flush opponents out of the Shadows. His damage value is strong - a natural 4 printed up top, along with an 11 attack, and a Wild Card TA to share AVs or borrow stealth from other friendlies.
Hit him mid dial and he can just sidestep away from adjacency and use RCE plus Energy explosion to light up the opposition. Knock him further down and he'll Flurry/Blades to take down almost any opponent.
His biggest and only drawback is his vulnerability to lines of fire - with no Stealth to protect him from Outwit, Slade is going to struggle with losing one power or another - but it likely won't matter. His dial is a crayola checkerboard that gives him something useful to do on every click.
021 - Bane
Bane is a strong presence in B:AO, but probably not the strongest, which may disappoint his fans. Still, the luchador brings a little bit of all of his versions to date and wraps it up in one affordable package.
Bane starts with strong defenses from range and close combat attacks with Stealth providing some line of fire denial, and Combat Reflexes giving him a boost. Really, it's the front loaded Outwit and Precision strike that make the musclebound mastermind a threat.
Pushed a click in he amps up the attack and brings a little bit of range to the battle, which may surprise those that think they're safe from this 0 range beat stick, especially if he starts shooting through walls.
Rear dial he starts to hulk out as the Venom induced bane - Sidestep and CCE make for a great combo, letting him move into position before blasting an opponent for 4 damage.
2 stop clicks on his end dial mean it will take quite a few attacks to put him down, and that's just when he pumps up on roid rage - modifying attack and damage for a fatal killing blow.
Thanks to his low cost, dial length, combat values and Indomitable defenses, Bane remains a worthy adversary of the bat, and any other foes that dare to cross his tracks in the streets of Gotham.